![]() ![]() Combo 3: Caged Elementalįinally: there's plain-and-simple infinite mana. With untap effects and a few more abilities to put charge counters on Mairsil ( Otherworld Atlas, Lux Cannon, and so forth), we can keep our extra turns going until we dig into a card that actually kills our opponents (infinite snake tokens from Orochi Hatchery, for example). Some mana and a caged Scepter ensures one charge counter per turn. I'm not usually an advocate of infinite-turn combos, as they tend to conclude games in a way that frustrates other players, but this one is sufficiently roundabout that I'm comfortable putting it in. Second: infinite turns with Magistrate's Scepter. With an open field, or the evasion granted by Rogue's Passage, we could even go straight for the commander damage kill.Ĭombo 2: Magistrate's Scepter of Infinite Turns Enough charge counters on Mairsil, and we can be chunking an opponent for ten or more damage per turn. Combo 1: Chimeric Spikeshotįor your consideration, the first combo: Chimeric Mass and our Spikeshot friends, Spikeshot Elder and Spikeshot Goblin. Either of these scenarios makes Quicksilver Elemental a must-have, especially for our combo focus. While the jury is still out on exactly how the interaction works, there seems to be consensus that a caged Quicksilver Elemental allows additional Mairsil activations, perhaps one additional activation per blue spent to activate the ability targeting himself, perhaps infinite activations. One of the most central cards to efficient Mairsil-ability-activation is Quicksilver Elemental. From a raw list of charge counters and related interactions, I pared down to a handful of potential game-ending combos. Presenting: Mairsil's Charge Counters Combo! (When I refer to a "caged" card in this article, I mean a card we exiled from our hand or graveyard with Mairsil's enter-the-battlefield ability, thereby giving it a cage counter and adding its abilities to our commander's.) Charging Into BattleĪs I combed through artifacts, I found a solid number of them that interacted with charge counters, and it occurred to me that we could get charge counters directly onto Mairsil. ![]() Not what I think the "usual" theme will be: no no, our theme. But what did this deck want to be? I tore through card databases trying to find a direction, and eventually, I found one. I knew within seconds that I had to, had to, theorycraft this budget deck for my next Low Market. This nicely aligns with my experiences of Mairsil, because this card drove me insane upon its release. In Magic lore, the Dominarian wizard Mairsil drove mad a powerful mage named Ith.
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